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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SPRINGSIM
2010
13 years 6 months ago
SES-based ontological process for high level information fusion
—Data Fusion (DF) process is in the interest of the military community since it provides the opportunity to achieve information superiority. The System Entity Structure (SES) is ...
Hojun Lee, Bernard P. Zeigler
SUTC
2010
IEEE
13 years 6 months ago
Battery Level Estimation of Mobile Agents under Communication Constraints
We consider a team of mobile agents where a leader has to monitor battery levels of all other agents. Only the leader is capable to transmit information to other agents. Every now...
Jonghoek Kim, Fumin Zhang, Magnus Egerstedt
ICRA
2010
IEEE
158views Robotics» more  ICRA 2010»
13 years 5 months ago
A measurement distribution framework for cooperative navigation using multiple AUVs
Abstract-- In recent years underwater survey and surveillance missions with more than a single Autonomous Underwater Vehicle (AUV) have become more common thanks to more reliable a...
Maurice F. Fallon, Georgios Papadopoulos, John J. ...
USS
2010
13 years 5 months ago
BotGrep: Finding P2P Bots with Structured Graph Analysis
A key feature that distinguishes modern botnets from earlier counterparts is their increasing use of structured overlay topologies. This lets them carry out sophisticated coordina...
Shishir Nagaraja, Prateek Mittal, Chi-Yao Hong, Ma...