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2007
152views Robotics» more  RSS 2007»
13 years 9 months ago
Dimensionality Reduction Using Automatic Supervision for Vision-Based Terrain Learning
Abstract— This paper considers the problem of learning to recognize different terrains from color imagery in a fully automatic fashion, using the robot’s mechanical sensors as ...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
BC
2002
193views more  BC 2002»
13 years 7 months ago
Resonant spatiotemporal learning in large random recurrent networks
Taking a global analogy with the structure of perceptual biological systems, we present a system composed of two layers of real-valued sigmoidal neurons. The primary layer receives...
Emmanuel Daucé, Mathias Quoy, Bernard Doyon
CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
EDUTAINMENT
2006
Springer
13 years 11 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
EDUTAINMENT
2007
Springer
14 years 1 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim