Sciweavers

1368 search results - page 272 / 274
» Understanding Software Systems Using Reverse Engineering Tec...
Sort
View
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
UIST
2006
ACM
14 years 1 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
GIS
2010
ACM
13 years 5 months ago
Towards location-based social networking services
Social networking applications have become very important web services that provide Internet-based platforms for their users to interact with their friends. With the advances in t...
Chi-Yin Chow, Jie Bao 0003, Mohamed F. Mokbel
WINET
2002
169views more  WINET 2002»
13 years 7 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...
MOBICOM
2004
ACM
14 years 1 months ago
SPAWN: a swarming protocol for vehicular ad-hoc wireless networks
Future vehicular networks are expected to deploy shortrange communication technology for inter-vehicle communication. In addition to vehicle-to-vehicle communication, users will b...
Shirshanka Das, Alok Nandan, Giovanni Pau