Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
One of the most crucial tasks in a see-through augmented reality (AR) system is to register the virtual objects with the real world through a transparent display. The importance s...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...