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DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
EMSOFT
2005
Springer
14 years 2 months ago
High-level real-time programming in Java
Real-time systems have reached a level of complexity beyond the scaling capability of the low-level or restricted languages traditionally used for real-time programming. While Met...
David F. Bacon, Perry Cheng, David Grove, Michael ...
UML
2005
Springer
14 years 2 months ago
Enhancement of Development Technologies for Agent-Based Software Engineering
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...
Andre Karpistsenko
DIGRA
2005
Springer
14 years 2 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ACMSE
2004
ACM
14 years 2 months ago
Performance evaluation of cache replacement policies for the SPEC CPU2000 benchmark suite
Replacement policy, one of the key factors determining the effectiveness of a cache, becomes even more important with latest technological trends toward highly associative caches....
Hussein Al-Zoubi, Aleksandar Milenkovic, Milena Mi...