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» Understanding interaction design practices
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DPPI
2007
ACM
15 years 6 months ago
Shared moments: opportunities for mobile phones in religious participation
The near ubiquity of mobile phones in the world and in people's lives, have created new opportunities for reinterpretation of what these devices are and what they do. One area...
Rhiannon Sterling, John Zimmerman
224
Voted
ACMACE
2011
ACM
14 years 2 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
CHI
2007
ACM
16 years 3 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
146
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IADIS
2004
15 years 4 months ago
Inca: An Intelligent Cognitive Agent-Based Framework for Adaptive and Interactive Learning
This paper presents the design principles, development and implementation of an e-learning framework, called Intelligent Cognitive Agents (InCA). The InCA framework is an ontology...
Liana Razmerita, Thierry Nabeth, Albert A. Angehrn...
CHI
2003
ACM
15 years 8 months ago
SeismoSpin: a physical instrument for digital data
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...