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CSE
2009
IEEE
14 years 22 days ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
DSRT
2009
IEEE
14 years 3 months ago
Human Flesh Search Model Incorporating Network Expansion and GOSSIP with Feedback
—With the development of on-line forum technology and the pervasive participation of the public, the Human Flesh Search is becoming an arising phenomenon which makes a great impa...
Bing Wang, Bonan Hou, Yiping Yao, Laibin Yan
WWW
2008
ACM
14 years 9 months ago
Tag-based social interest discovery
The success and popularity of social network systems, such as del.icio.us, Facebook, MySpace, and YouTube, have generated many interesting and challenging problems to the research...
Xin Li, Lei Guo, Yihong Eric Zhao
LAWEB
2005
IEEE
14 years 2 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
ASIAN
2005
Springer
96views Algorithms» more  ASIAN 2005»
14 years 2 months ago
Query Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan