We present an image-based rendering technique to accelerate surfaces rendering from volume data. We cache the fully volume rendered image (called keyview) and use it to generate n...
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...