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GRAPHITE
2005
ACM
15 years 10 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
IPPS
2002
IEEE
15 years 9 months ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
RT
1999
Springer
15 years 8 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
VISUALIZATION
1998
IEEE
15 years 8 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
PODC
1997
ACM
15 years 8 months ago
Determining Consensus Numbers
Conditions on a shared object type T are given that are both necessary and sufficient for wait-free n-process consensus to be solvable using objects of type T and registers. The co...
Eric Ruppert