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VRCAI
2009
ACM
14 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
CODES
2007
IEEE
14 years 1 months ago
Channel trees: reducing latency by sharing time slots in time-multiplexed networks on chip
Networks on Chip (NoC) have emerged as the design paradigm for scalable System on Chip communication infrastructure. A growing number of applications, often with firm (FRT) or so...
Andreas Hansson, Martijn Coenen, Kees Goossens
CODES
2006
IEEE
14 years 1 months ago
System-level power-performance trade-offs in bus matrix communication architecture synthesis
System-on-chip communication architectures have a significant impact on the performance and power consumption of modern multiprocessor system-on-chips (MPSoCs). However, customiza...
Sudeep Pasricha, Young-Hwan Park, Fadi J. Kurdahi,...
MM
2006
ACM
189views Multimedia» more  MM 2006»
14 years 1 months ago
Real-time computerized annotation of pictures
Automated annotation of digital pictures has been a highly challenging problem for computer scientists since the invention of computers. The capability of annotating pictures by c...
Jia Li, James Ze Wang
SAC
2006
ACM
14 years 1 months ago
Evaluation of rule-based modularization in model transformation languages illustrated with ATL
This paper studies ways for modularizing transformation definitions in current rule-based model transformation languages. Two scenarios are shown in which the modular units are id...
Ivan Kurtev, Klaas van den Berg, Fréd&eacut...