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» Use of Devolved Controllers in Data Center Networks
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NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CORR
2011
Springer
170views Education» more  CORR 2011»
13 years 2 months ago
Performance Comparison and Analysis of Preemptive-DSR and TORA
The Dynamic Source Routing protocol (DSR) is a simple and efficient routing protocol designed specifically for use in multi-hop wireless ad hoc networks of mobile nodes. Preemptiv...
V. Ramesh, P. Subbaiah, N. Koteswar Rao, N. Subhas...
ICML
2007
IEEE
14 years 8 months ago
Conditional random fields for multi-agent reinforcement learning
Conditional random fields (CRFs) are graphical models for modeling the probability of labels given the observations. They have traditionally been trained with using a set of obser...
Xinhua Zhang, Douglas Aberdeen, S. V. N. Vishwanat...
MM
2009
ACM
144views Multimedia» more  MM 2009»
14 years 2 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
CASES
2006
ACM
14 years 1 months ago
Automated compile-time and run-time techniques to increase usable memory in MMU-less embedded systems
Random access memory (RAM) is tightly-constrained in many embedded systems. This is especially true for the least expensive, lowest-power embedded systems, such as sensor network ...
Lan S. Bai, Lei Yang, Robert P. Dick