Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
The Dynamic Source Routing protocol (DSR) is a simple and efficient routing protocol designed specifically for use in multi-hop wireless ad hoc networks of mobile nodes. Preemptiv...
V. Ramesh, P. Subbaiah, N. Koteswar Rao, N. Subhas...
Conditional random fields (CRFs) are graphical models for modeling the probability of labels given the observations. They have traditionally been trained with using a set of obser...
Xinhua Zhang, Douglas Aberdeen, S. V. N. Vishwanat...
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Random access memory (RAM) is tightly-constrained in many embedded systems. This is especially true for the least expensive, lowest-power embedded systems, such as sensor network ...