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» Use of eye movements for video game control
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FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CVPR
2009
IEEE
15 years 2 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
ICC
2009
IEEE
182views Communications» more  ICC 2009»
14 years 2 months ago
Content Clustering Based Video Quality Prediction Model for MPEG4 Video Streaming over Wireless Networks
— The aim of this paper is quality prediction for streaming MPEG4 video sequences over wireless networks for all video content types. Video content has an impact on video quality...
Asiya Khan, Lingfen Sun, Emmanuel C. Ifeachor
CVPR
2010
IEEE
14 years 18 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
EVOW
2010
Springer
13 years 8 months ago
Evolving a Ms. PacMan Controller Using Grammatical Evolution
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. PacMan. In particular we focus our attention on the be...
Edgar Galván López, John Mark Swaffo...