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» Use of eye movements for video game control
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AIIDE
2009
13 years 8 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
AFRIGRAPH
2001
ACM
13 years 11 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
HUC
2004
Springer
14 years 1 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
ICIP
2005
IEEE
14 years 1 months ago
Robust highlight extraction using multi-stream hidden Markov models for baseball video
This paper proposes a robust statistical framework to extract highlights from a baseball broadcast video. We applied multistream Hidden Markov Models (HMMs) to control the weights...
Nguyen Huu Bach, Koichi Shinoda, Sadaoki Furui
SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne