We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Wide-area distributed applications are frequently limited by the performance of Internet data transfer. We argue that the principle cause of this effect is the poor interaction be...
— This paper presents the “allocated-capacity” framework for providing different levels of best-effort service in times of network congestion. The “allocatedcapacity” fra...