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CHI
2006
ACM
14 years 8 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
CAINE
2007
13 years 9 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
VMV
2004
157views Visualization» more  VMV 2004»
13 years 9 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...
HOTOS
1999
IEEE
14 years 15 hour ago
The Case for Informed Transport Protocols
Wide-area distributed applications are frequently limited by the performance of Internet data transfer. We argue that the principle cause of this effect is the poor interaction be...
Stefan Savage, Neal Cardwell, Thomas E. Anderson
TON
1998
116views more  TON 1998»
13 years 7 months ago
Explicit allocation of best-effort packet delivery service
— This paper presents the “allocated-capacity” framework for providing different levels of best-effort service in times of network congestion. The “allocatedcapacity” fra...
David D. Clark, Wenjia Fang