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VR
2003
IEEE
113views Virtual Reality» more  VR 2003»
14 years 2 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
MHCI
2009
Springer
14 years 3 months ago
Using an ecological framework to design mobile technologies for pediatric asthma management
Mobile technologies, due to their ubiquitous nature, play an important role in supporting health care. However, it is not easy to design useful integrated mobile services without ...
Hee Young Jeong, Rosa I. Arriaga
ASSETS
2008
ACM
13 years 10 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
WMCSA
2009
IEEE
14 years 3 months ago
BALANCE: towards a usable pervasive wellness application with accurate activity inference
Technology offers the potential to objectively monitor people‘s eating and activity behaviors and encourage healthier lifestyles. BALANCE is a mobile phone-based system for long...
Tamara Denning, Adrienne H. Andrew, Rohit Chaudhri...
MOBILITY
2009
ACM
14 years 3 months ago
UbiPay: minimizing transaction costs with smart mobile payments
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo...