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» User Interfaces for Persons with Deafblindness
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ISWC
1998
IEEE
14 years 12 hour ago
Speaking and Listening on the Run: Design for Wearable Audio Computing
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
Nitin "Nick" Sawhney, Chris Schmandt
ACMACE
2008
ACM
13 years 9 months ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...
FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
IADIS
2004
13 years 9 months ago
Group-Oriented Learning and Active Student Participation in Electronic Learning Environments
The e-learning project GOLEM introduces a group and role-oriented concept to the course "Man-Machine Interfaces" at the University of Technology in Hamburg, Germany. Stu...
Martin Vogel, Lothar Kreft
GI
2008
Springer
13 years 8 months ago
Throw and Tilt - Seamless Interaction across Devices Using Mobile Phone Gestures
: To overcome limitations of small screens and to provide intuitive ways of interacting with personal data, this work addresses the seamless combination of sensor-enabled phones wi...
Raimund Dachselt, Robert Buchholz