Sciweavers

3693 search results - page 671 / 739
» User experience over time
Sort
View
ICRA
2010
IEEE
158views Robotics» more  ICRA 2010»
13 years 6 months ago
Real-time monocular SLAM: Why filter?
Abstract— While the most accurate solution to off-line structure from motion (SFM) problems is undoubtedly to extract as much correspondence information as possible and perform g...
Hauke Strasdat, J. M. M. Montiel, Andrew J. Daviso...
PVLDB
2010
161views more  PVLDB 2010»
13 years 6 months ago
Annotating and Searching Web Tables Using Entities, Types and Relationships
Tables are a universal idiom to present relational data. Billions of tables on Web pages express entity references, attributes and relationships. This representation of relational...
Girija Limaye, Sunita Sarawagi, Soumen Chakrabarti
ICIP
2010
IEEE
13 years 5 months ago
Motion-blur-free exposure fusion
We present a novel approach to HDR (high-dynamic-range) image fusion that copes with image blur degradation often present in longexposed images. The proposed approach can deal wit...
Marius Tico, Natasha Gelfand, Kari Pulli
TMI
2010
134views more  TMI 2010»
13 years 2 months ago
Exploiting Quasiperiodicity in Motion Correction of Free-Breathing Myocardial Perfusion MRI
Free-breathing image acquisition is desirable in first-pass gadolinium- enhanced magnetic resonance imaging (MRI), but the breathing movements hinder the direct automatic analysis ...
Gert Wollny, María J. Ledesma-Carbayo, Pete...
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang