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TOG
2008
154views more  TOG 2008»
13 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
CHI
2008
ACM
14 years 8 months ago
Do knobs have character?: exploring diversity in users' inferences
Physical controls are now ubiquitous in everyday interactions. Empirical studies of physical interactions have traditionally been exploring instrumental aspects such as error rate...
Evangelos Karapanos, Stephan Wensveen, Bart Friede...
CHI
2002
ACM
14 years 8 months ago
Cognitive cubes: a tangible user interface for cognitive assessment
Assessments of spatial, constructional ability are used widely in cognitive research and in clinical diagnosis of disease or injury. Some believe that three-dimensional (3D) forms...
Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshif...
IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
TOG
2002
123views more  TOG 2002»
13 years 7 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg