Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
The Virtual Company educational scenario engages students in a professional setting for working and learning. Students are enabled to develop competencies that are derived from pro...
Howard Spoelstra, Vlad Posea, Jan van Bruggen, Rob...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
New architectures for Brain-Machine Interface communication and control use mixture models for expanding rehabilitation capabilities of disabled patients. Here we present and test ...
Jack DiGiovanna, Loris Marchal, Prapaporn Rattanat...
Abstract. Prosody has been actively studied as an important knowledge source for speech recognition and understanding. In this paper, we are concerned with the question of exploiti...