The provision of context-aware services in terms of the anytime/anywhere/anymedia paradigm requires the consideration of certain context properties in terms of time, location, devi...
Elisabeth Kapsammer, Wieland Schwinger, Werner Ret...
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
Imagine what kind of applications become possible when our mobile devices not only present data but provide valuable information to other users. Users become able to instantaneousl...
This paper deals with the visual content adaptation, in the context of MPEG-21 standard, to help low vision users have better accessibility to the contents. The proposed adaptatio...
In this paper, we introduce a compact system for fusing location data with data from simple, low-cost, non-location sensors to infer a user’s place and situational context. Speci...
Evan Welbourne, Jonathan Lester, Anthony LaMarca, ...