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155
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CORR
2007
Springer
117views Education» more  CORR 2007»
15 years 3 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
117
Voted
ICSE
2008
IEEE-ACM
16 years 3 months ago
MimEc: intelligent user notification of faults in the eclipse IDE
The earlier in the software process a fault is detected, the cheaper the cost of fixing the fault. Automated fault detection tools can provide developers with information througho...
Lucas Layman, Laurie A. Williams, Robert St. Amant
131
Voted
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
15 years 10 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Kingkarn Sookhanaphibarn, Ruck Thawonmas
147
Voted
MM
2009
ACM
196views Multimedia» more  MM 2009»
15 years 10 months ago
Mirror world navigation for mobile users based on augmented reality
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
Patricia P. Wang, Tao Wang, Dayong Ding, Yimin Zha...
138
Voted
ROMAN
2007
IEEE
173views Robotics» more  ROMAN 2007»
15 years 10 months ago
Situation-Aware Interpretation, Planning and Execution of User Commands by Autonomous Robots
— For a robot to be able to first understand and then achieve a human’s goals, it must be able to reason about a) the context of the current situation (with respect to which i...
Michael Brenner