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» Using AI techniques to aid hypermedia design
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LAWEB
2007
IEEE
14 years 1 months ago
Designing the Interface of Rich Internet Applications
In this paper we present a novel approach for designing the interface of rich internet applications. Our approach uses ract Data Views (ADV) design model allowing expressing in a ...
Matias Urbieta, Gustavo Rossi, Jeronimo Ginzburg, ...
SOQUA
2004
13 years 9 months ago
Safety Assessment of Systems Embedded with COTS Components by PIP technique
: The difficulties to assess reliability of systems that use COTS components are sometimes compounded by the inaccessibility of some COTS codes. This paper develops an approach of ...
Luping Chen, John H. R. May
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
FLAIRS
2009
13 years 5 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
VLSID
2009
IEEE
115views VLSI» more  VLSID 2009»
14 years 8 months ago
Efficient Techniques for Directed Test Generation Using Incremental Satisfiability
Functional validation is a major bottleneck in the current SOC design methodology. While specification-based validation techniques have proposed several promising ideas, the time ...
Prabhat Mishra, Mingsong Chen