The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Checkpointing is a commonly used approach to provide system fault-tolerance. However, using a constant checkpointing frequency may compromise the system's overall performance ...
Context-awareness refers to systems that unobtrusively adapt to the environment of their users on the basis of context information, popularly known as contextaware systems. One inh...
Kamran Sheikh, Maarten Wegdam, Marten van Sinderen
This paper aims to provide an experimental vision of the process of course creation using learning objects obtained in the <e-aula> project, a pilot e-learning system concei...
In our method for tracking objects, appearance features are smoothed by robust and adaptive Kalman filters, one to each pixel, making the method robust against occlusions. While t...