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AIIDE
2009
13 years 10 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
IEAAIE
1994
Springer
14 years 25 days ago
Applying Blackboard Techniques to Real-Time Signal Processing and Multimedia Network Management
Two recent projects at ORA have used a blackboard framework during system design.1 DANA is a multimedia network monitoring system, while MARRS is a real-time passive radar system....
Randall J. Calistri-Yeh
CVPR
2011
IEEE
13 years 4 months ago
Learning Temporally Consistent Rigidities
We present a novel probabilistic framework for rigid tracking and segmentation of shapes observed from multiple cameras. Most existing methods have focused on solving each of thes...
Jean-Sebastien Franco, Edmond Boyer
ICPR
2006
IEEE
14 years 9 months ago
Adaptive Discriminant Projection for Content-based Image Retrieval
Content-based Image Retrieval (CBIR) is a computer vision application that aims at automatically retrieving images based on their visual content. Linear Discriminat Analysis and i...
Jie Yu, Qi Tian
MAICS
2003
13 years 10 months ago
Representing Symbolic Reasoning
Introspection is a fundamental component of how we as humans reason, learn, and adapt. However, many existing computer reasoning systems exclude the possibility of introspection b...
Brian E. Mastenbrook, Eric G. Berkowitz