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NETGAMES
2003
ACM
14 years 19 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
CIAC
2003
Springer
98views Algorithms» more  CIAC 2003»
14 years 18 days ago
Improving Customer Proximity to Railway Stations
Abstract. We consider problems of (new) station placement along (existing) railway tracks, so as to increase the number of users. We prove that, in spite of the NP-hardness for the...
Evangelos Kranakis, Paolo Penna, Konrad Schlude, D...
DATE
2010
IEEE
193views Hardware» more  DATE 2010»
14 years 14 days ago
Coordinated resource optimization in behavioral synthesis
Abstract—Reducing resource usage is one of the most important optimization objectives in behavioral synthesis due to its direct impact on power, performance and cost. The datapat...
Jason Cong, Bin Liu, Junjuan Xu
PODS
2010
ACM
150views Database» more  PODS 2010»
14 years 14 days ago
Understanding queries in a search database system
It is well known that a search engine can significantly benefit from an auxiliary database, which can suggest interpretations of the search query by means of the involved concep...
Ronald Fagin, Benny Kimelfeld, Yunyao Li, Sriram R...
FSE
2004
Springer
125views Cryptology» more  FSE 2004»
13 years 11 months ago
New Security Proofs for the 3GPP Confidentiality and Integrity Algorithms
ded abstract of this paper appears in Fast Software Encryption, FSE 2004, Lecture Notes in Computer Science, W. Meier and B. Roy editors, Springer-Verlag, 2004. This is the full ve...
Tetsu Iwata, Tadayoshi Kohno