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» Using Games As a Means for Collaboration
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IE
2007
15 years 5 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
WCRE
2008
IEEE
15 years 10 months ago
Representing and Integrating Dynamic Collaborations in IDEs
Static views of object-oriented source code as presented in a development environment (IDE) do not provide explicit representations of dynamic collaboration to describe how source...
David Röthlisberger, Orla Greevy
CDVE
2009
Springer
15 years 10 months ago
DooSo6: Easy Collaboration over Shared Projects
Abstract. Existing tools for supporting parallel work feature some disadvantages that prevent them to be widely used. Very often they require a complex installation and creation of...
Claudia-Lavinia Ignat, Gérald Oster, Pascal...
WSC
2004
15 years 5 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
COOP
2004
15 years 5 months ago
Backdoor Creativity: Collaborative Creativity in Technology Supported Teams
This case study describes collaborative creativity in technology-supported teams with the task of making an interactive artefact. The teams work in the iLounge, which is designed a...
Hillevi Sundholm, Henrik Artman, Robert Ramberg