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ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
AIED
2005
Springer
14 years 27 days ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
AAAI
2008
13 years 9 months ago
A Fast Data Collection and Augmentation Procedure for Object Recognition
When building an application that requires object class recognition, having enough data to learn from is critical for good performance, and can easily determine the success or fai...
Benjamin Sapp, Ashutosh Saxena, Andrew Y. Ng
FLAIRS
2007
13 years 9 months ago
Finding Data, Knowledge, and Answers on the Semantic Web
Web search engines like Google have made us all smarter by providing ready access to the world's knowledge whenever we need to look up a fact, learn about a topic or evaluate...
Timothy W. Finin, Joel Sachs, Cynthia Sims Parr
AAAI
1990
13 years 8 months ago
The Representation of Defaults in Cyc
This paper provides an account of the representation of defaults in Cyc and their semantics in terms of first order logic with reification. Default reasoning is a complex thing, a...
Ramanathan V. Guha