Sciweavers

850 search results - page 138 / 170
» Using Machine Learning to Guide Architecture Simulation
Sort
View
GRAPHICSINTERFACE
2000
13 years 9 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
ICS
1999
Tsinghua U.
14 years 7 days ago
Low-level router design and its impact on supercomputer system performance
Supercomputer performance is highly dependent on its interconnection subsystem design. In this paper we study how di erent architectural approaches for router design impact into s...
Valentin Puente, José A. Gregorio, Cruz Izu...
ISCA
2011
IEEE
225views Hardware» more  ISCA 2011»
12 years 11 months ago
FlexBulk: intelligently forming atomic blocks in blocked-execution multiprocessors to minimize squashes
Blocked-execution multiprocessor architectures continuously run atomic blocks of instructions — also called Chunks. Such architectures can boost both performance and software pr...
Rishi Agarwal, Josep Torrellas
IJCV
2000
136views more  IJCV 2000»
13 years 7 months ago
A Trainable System for Object Detection
This paper presents a general, trainable system for object detection in unconstrained, cluttered scenes. The system derives much of its power from a representation that describes a...
Constantine Papageorgiou, Tomaso Poggio
NOSSDAV
2009
Springer
14 years 2 months ago
SLIPstream: scalable low-latency interactive perception on streaming data
A critical problem in implementing interactive perception applications is the considerable computational cost of current computer vision and machine learning algorithms, which typ...
Padmanabhan Pillai, Lily B. Mummert, Steven W. Sch...