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ICML
2009
IEEE
14 years 8 months ago
Monte-Carlo simulation balancing
In this paper we introduce the first algorithms for efficiently learning a simulation policy for Monte-Carlo search. Our main idea is to optimise the balance of a simulation polic...
David Silver, Gerald Tesauro
ICONIP
2009
13 years 5 months ago
Adaptive Sensor-Driven Neural Control for Learning in Walking Machines
Abstract. Wild rodents learn the danger-predicting meaning of predator bird calls through the paring of cues which are an aversive stimulus (immediate danger signal or unconditione...
Poramate Manoonpong, Florentin Wörgötter
CDVE
2004
Springer
104views Visualization» more  CDVE 2004»
14 years 1 months ago
Design of Cooperative Agents for Mobile Devices
The paper presents an agent-based engineering system developed for mobile devices. The proposed system has been used for constructing a wireless tourist guide application that inco...
Juan M. Corchado, Emilio Corchado, María A....
ROBIO
2006
IEEE
208views Robotics» more  ROBIO 2006»
14 years 2 months ago
Stiffness Optimization of a 3-DOF Parallel Kinematic Machine Using Particle Swarm Optimization
Abstract— In this paper, the architectural parameters optimization of a three-prismatic-universal-universal (3-PUU) parallel kinematic machine (PKM) with three translational degr...
Qingsong Xu, Yangmin Li
AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen