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ICSE
2010
IEEE-ACM
13 years 6 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
RECOMB
2009
Springer
14 years 3 months ago
Yeast Ancestral Genome Reconstructions: The Possibilities of Computational Methods
In 2006, a debate has risen on the question of the efficiency of bioinformatics methods to reconstruct mammalian ancestral genomes. Three years later, Gordon et al. (PLoS Genetics,...
Eric Tannier
IPMI
2005
Springer
14 years 9 months ago
Representing Diffusion MRI in 5D for Segmentation of White Matter Tracts with a Level Set Method
We present a method for segmenting white matter tracts from high angular resolution diffusion MR images by representing the data in a 5 dimensional space of position and orientatio...
Lisa Jonasson, Patric Hagmann, Xavier Bresson, Jea...
KCAP
2009
ACM
14 years 3 months ago
Biomedical knowledge engineering tools based on experimental design: a case study based on neuroanatomical tract-tracing experim
Curating information from the literature for storage in databases is a crucial task in biological research, and many groups assign a particular person or team to that process. We ...
Gully A. P. C. Burns, Thomas A. Russ
AIS
2006
Springer
13 years 9 months ago
Developing methods to understand discourse and workspace in distributed computer-mediated interaction
This paper presents on-going research towards understanding the discourse and workspace in computer mediated interactions. More specifically we present the development of a series...
Renate Fruchter, Humberto Cavallin