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ISORC
2005
IEEE
14 years 2 months ago
Object-Reuse for More Predictable Real-Time Java Behavior
One of the problems with Java for real-time systems is the unpredictable behavior of garbage collection (GC). GC introduces unexpected load and causes undesirable delays for real-...
Jameela Al-Jaroodi, Nader Mohamed
IADIS
2003
13 years 10 months ago
Patterns and Operators for Grid Software Development
A pattern-based workflow system for creating Grid applications is described, which makes use of “behavioural” and “structural” patterns and operators. The subsequent mappi...
Omer F. Rana, Maria Cecilia Gomes, José C. ...
ANLP
1997
92views more  ANLP 1997»
13 years 10 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
AIED
2005
Springer
14 years 2 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
ISORC
2006
IEEE
14 years 3 months ago
Interaction-Based Behavior Modeling of Embedded Software using UML 2.0
Many prior approaches in UML-based embedded software design incorporate state-based behavior modeling. However, interaction-based behavior modeling provides more intuitive view of...
Sang-Uk Jeon, Jang-Eui Hong, Doo-Hwan Bae