Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
The Virtual Company educational scenario engages students in a professional setting for working and learning. Students are enabled to develop competencies that are derived from pro...
Howard Spoelstra, Vlad Posea, Jan van Bruggen, Rob...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...