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» Using Real Objects to Communicate with Virtual Characters
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HUC
1999
Springer
14 years 23 days ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
VRST
2004
ACM
14 years 1 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ICDCS
2008
IEEE
14 years 3 months ago
Correlation-Aware Object Placement for Multi-Object Operations
A multi-object operation incurs communication or synchronization overhead when the requested objects are distributed over different nodes. The object pair correlations (the probab...
Ming Zhong, Kai Shen, Joel I. Seiferas
VRST
2000
ACM
14 years 26 days ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...
ICC
2007
IEEE
110views Communications» more  ICC 2007»
14 years 2 months ago
Resource Optimization to Provision a Virtual Private Network Using the Hose Model
— Virtual Private Networks (VPN) provide a secure and reliable communication between customer sites over a shared network. With increase in number and size of VPNs, providers nee...
Monia Ghobadi, Sudhakar Ganti, Gholamali C. Shoja