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» Using Real Objects to Communicate with Virtual Characters
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WD
2010
13 years 6 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
CG
2004
Springer
13 years 8 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
DEXAW
1998
IEEE
160views Database» more  DEXAW 1998»
14 years 23 days ago
Coordination in Message-Based Environments: Restructuring Internet E-Mail to Accomplish Tasks
In this paper we consider e-mail as a task management tool. Our general goal is to restructure the domain of e-mail. The purpose is to make e-mail even more suitable for messageba...
Juha Takkinen, Nahid Shahmehri
SIGGRAPH
2000
ACM
14 years 25 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
ICALT
2008
IEEE
14 years 2 months ago
LEMAT: A Project for Innovation in Teaching Mathematics
“Lemat” is an acronym for Libro Electrónico de Matemáticas, which means Electronic Book of Mathematics. It is a project developed by a group of teachers at secondary school ...
Beatriz Porras, Jose A. Cordon, Juan Manuel Olazab...