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» Using Similarity Measures for Context-Aware User Interfaces
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CHI
2008
ACM
14 years 8 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
HRI
2009
ACM
14 years 2 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...
VISUALIZATION
1996
IEEE
13 years 11 months ago
Choosing Effective Colours for Data Visualization
In this paper we describe a technique for choosing multiple colours for use during data visualization. Our goal is a systematic method for maximizing the total number of colours a...
Christopher G. Healey
CHI
2010
ACM
14 years 2 months ago
Average task times in usability tests: what to report?
The distribution of task time data in usability studies is positively skewed. Practitioners who are aware of this positive skew tend to report the sample median. Monte Carlo simul...
Jeff Sauro, James R. Lewis
MM
2006
ACM
115views Multimedia» more  MM 2006»
14 years 1 months ago
Human-centered computing: a multimedia perspective
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...
Alejandro Jaimes, Nicu Sebe, Daniel Gatica-Perez