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ETS
2000
IEEE
156views Hardware» more  ETS 2000»
13 years 7 months ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell
PROFES
2001
Springer
14 years 1 days ago
Building an Experience Base for Software Engineering: A Report on the First CeBASE eWorkshop
New information is obtained by research and disseminated by papers in conferences and journals. The synthesis of knowledge depends upon social discourse among the experts in a give...
Victor R. Basili
BMCBI
2006
154views more  BMCBI 2006»
13 years 7 months ago
Agile methods in biomedical software development: a multi-site experience report
Background: Agile is an iterative approach to software development that relies on strong collaboration and automation to keep pace with dynamic environments. We have successfully ...
David W. Kane, Moses M. Hohman, Ethan G. Cerami, M...
ISPW
2005
IEEE
14 years 1 months ago
Automatically Analyzing Software Processes: Experience Report
Sound methods of analysis and comparison of software processes are crucial for such tasks as process understanding, process correctness verification, evolution management, proces...
Rodion M. Podorozhny, Dewayne E. Perry, Leon J. Os...
ICSE
2003
IEEE-ACM
14 years 7 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...