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» Using computer games for hybrid systems controller synthesis
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IJCNN
2008
IEEE
14 years 4 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
CA
1996
IEEE
14 years 2 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
14 years 3 months ago
Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction
Because today’s workforce is highly mobile, small wireless devices are being used to support mobile work collaboration. However, do computer platform differences affect such col...
Marilyn Tremaine, Aleksandra Sarcevic, Dezhi Wu, M...
VISUALIZATION
2002
IEEE
14 years 3 months ago
Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in thr...
Andreas Sigfridsson, Tino Ebbers, Einar Heiberg, L...
TROB
2008
159views more  TROB 2008»
13 years 10 months ago
Distributed Connectivity Control of Mobile Networks
Control of mobile networks raises fundamental and novel problems in controlling the structure of the resulting dynamic graphs. In particular, in applications involving mobile senso...
Michael M. Zavlanos, George J. Pappas