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» Using distance transforms to decompose 3D discrete objects
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GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
KES
2005
Springer
14 years 1 months ago
3-D Building Reconstruction Using IKONOS Multispectral Stereo Images
This paper presents an effective strategy to extract the buildings and to reconstruct 3-D buildings using high-resolution multispectral stereo satellite images. Proposed scheme con...
Hong-Gyoo Sohn, Choung-Hwan Park, Joon Heo
CVIU
2011
13 years 2 months ago
Sampled medial loci for 3D shape representation
The medial axis transform is valuable for shape representation as it is complete and captures part structure. However, its exact computation for arbitrary 3D models is not feasibl...
Svetlana Stolpner, Sue Whitesides, Kaleem Siddiqi
SI3D
2010
ACM
14 years 2 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
CVPR
2009
IEEE
1385views Computer Vision» more  CVPR 2009»
15 years 13 days ago
Distance Transform Templates for Object Detection and Pose Estimation
We propose a new approach for detecting low textured planar objects and estimating their 3D pose. Standard matching and pose estimation techniques often depend on texture and fe...
Stefan Holzer, Stefan Hinterstoisser, Slobodan Ili...