Sciweavers

372 search results - page 17 / 75
» Using heart rate to control an interactive game
Sort
View
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 7 months ago
Robotic rehabilitation tasks and measurements of psychophysiological responses
—Rehabilitation robots, together with vision and audio systems form the multimodal environment for exercising the person in a number of ways, unavoidably influencing the physiolo...
Marko Munih, Domen Novak, Jaka Ziherl, Andrej Olen...
ICRA
2008
IEEE
180views Robotics» more  ICRA 2008»
14 years 3 months ago
Image moments-based ultrasound visual servoing
— A new visual servoing method based on B-mode ultrasound images is proposed to automatically control the motion of a 2D ultrasound probe held by a medical robot in order to reac...
Rafik Mebarki, Alexandre Krupa, François Ch...
DIGRA
2005
Springer
14 years 2 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
CHI
2003
ACM
14 years 9 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...