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MMM
2005
Springer
108views Multimedia» more  MMM 2005»
14 years 2 months ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
SIGGRAPH
2000
ACM
14 years 1 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
ACII
2005
Springer
13 years 10 months ago
A Wearable Multi-sensor System for Mobile Acquisition of Emotion-Related Physiological Data
Interest in emotion detection is increasing significantly. For research and development in the field of Affective Computing and emotion-aware interaction techniques, reliable and r...
Christian Peter, Eric Ebert, Helmut Beikirch
ASSETS
2006
ACM
14 years 2 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
TOG
2002
167views more  TOG 2002»
13 years 8 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...