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ACII
2005
Springer
13 years 10 months ago
Case-Based Facial Action Units Recognition Using Interactive Genetic Algorithm
Abstract. This paper proposes a case-based automatic facial AU recognition approach using IGA, which embeds human’s ability to compare into target system. To obtain AU codes of a...
Shangfei Wang, Jia Xue
TCIAIG
2010
13 years 3 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
ECAI
2006
Springer
14 years 10 days ago
Boolean Games Revisited
Abstract. Game theory is a widely used formal model for studying strategical interactions between agents. Boolean games [8] are two players, zero-sum static games where players...
Elise Bonzon, Marie-Christine Lagasquie-Schiex, J&...
SASO
2009
IEEE
14 years 3 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
CHI
2003
ACM
14 years 9 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...