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» Using heart rate to control an interactive game
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CHI
2004
ACM
14 years 9 months ago
Using mental load for managing interruptions in physiologically attentive user interfaces
Today's user is surrounded by mobile appliances that continuously disrupt his activities through instant message, email and phone call notifications. In this paper, we presen...
Daniel Chen, Roel Vertegaal
CHI
2008
ACM
14 years 9 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
INFOCOM
2009
IEEE
14 years 3 months ago
Decentralized Stochastic Control of Delay Tolerant Networks
—We study in this paper optimal stochastic control issues in delay tolerant networks. We first derive the structure of optimal two-hop forwarding policies. In order to be implem...
Eitan Altman, Giovanni Neglia, Francesco De Pelleg...
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
13 years 10 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
GLOBECOM
2010
IEEE
13 years 6 months ago
A Controlled Coalitional Game for Wireless Connection Sharing and Bandwidth Allocation in Mobile Social Networks
Mobile social networks have been introduced as a new efficient (i.e., minimize resource usage) and effective (i.e., maximize the number of target recipients) way to disseminate con...
Dusit Niyato, Zhu Han, Walid Saad, Are Hjør...