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AUIC
2005
IEEE
14 years 1 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
ECCV
2004
Springer
14 years 26 days ago
Virtual Touch Screen for Mixed Reality
Mixed Reality (MR) opens a new dimension for Human Computer Interaction (HCI). Combined with computer vision (CV) techniques, it is possible to create advanced input devices. This ...
Martin Tosas, Li Bai
ISMAR
2002
IEEE
14 years 11 days ago
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built
This paper describes a platform package, called “MR Platform,” which we have been implementing for research and development of augmented reality technology and applications. T...
Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, ...
UIST
1991
ACM
13 years 11 months ago
On temporal-spatial realism in the virtual reality environment
The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoi...
Jiandong Liang, Christopher D. Shaw, Mark Green
HAPTICS
2006
IEEE
14 years 1 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...