Sciweavers

26 search results - page 3 / 6
» Using lab exams to ensure programming practice in an introdu...
Sort
View
ADAEUROPE
2009
Springer
14 years 2 months ago
An Experience on Ada Programming Using On-Line Judging
Abstract. Ada has proved to be one of the best languages to learn computer programming. Nevertheless, learning to program is difficult and when it is combined with lack of motivati...
Francisco J. Montoya-Dato, José Luis Fern&a...
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
12 years 3 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh
SIGCSE
1990
ACM
126views Education» more  SIGCSE 1990»
13 years 11 months ago
A philosophy and example of CS-1 programming projects
This paper presents a philosophy underlying CS-1 programming projects, and illustrates this philosophy with a concrete example. Integral to the philosophy is the use of Ada packag...
Richard E. Pattis
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 23 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ACSE
2000
ACM
13 years 11 months ago
Here, there and everywhere - on the recurring use of turtle graphics in CS1
The Logo programming language implements a virtual drawing machine—the turtle machine. The turtle machine is well-known for giving students an intuitive understanding of fundame...
Michael E. Caspersen, Henrik Bærbak Christen...