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INFOSECCD
2006
ACM
14 years 1 months ago
Campus-wide spyware and virus removal as a method of teaching information security
As Armstrong Atlantic State University prepares to enter the wireless world during the 2006-07 academic year, it is important that those connecting to the university’s network u...
Frank H. Katz
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ITICSE
2000
ACM
14 years 4 days ago
Pedagogical power tools for teaching Java
We describe a Java toolkit that is designed to support the creation of powerful and extensible GUI interfaces during the first year computer science course. The goals of this tool...
Jeff Raab, Richard Rasala, Viera K. Proulx
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 1 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
HICSS
2008
IEEE
110views Biometrics» more  HICSS 2008»
14 years 2 months ago
Gathering Experience Knowledge from Iterative Software Development Processes
This paper proposes that experience knowledge would be beneficial for iterative software development. In this paper, experience knowledgebased artifacts have been linked to Extrem...
Jouni Kokkoniemi