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NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
SC
2003
ACM
14 years 24 days ago
Parallel Multilevel Sparse Approximate Inverse Preconditioners in Large Sparse Matrix Computations
We investigate the use of the multistep successive preconditioning strategies (MSP) to construct a class of parallel multilevel sparse approximate inverse (SAI) preconditioners. W...
Kai Wang, Jun Zhang, Chi Shen
VLDB
1999
ACM
133views Database» more  VLDB 1999»
13 years 11 months ago
Online Dynamic Reordering for Interactive Data Processing
We present a pipelining, dynamically usercontrollable reorder operator, for use in dataintensive applications. Allowing the user to reorder the data delivery on the fly increases...
Vijayshankar Raman, Bhaskaran Raman, Joseph M. Hel...
EDOC
2004
IEEE
13 years 11 months ago
Evaluating the Performance of Middleware Load Balancing Strategies
This paper presents three contributions to research on middleware load balancing. First, it describes the design of Cygnus, which is an extensible open-source middleware framework...
Jaiganesh Balasubramanian, Douglas C. Schmidt, Law...
ICS
2010
Tsinghua U.
13 years 10 months ago
The auction: optimizing banks usage in Non-Uniform Cache Architectures
The growing influence of wire delay in cache design has meant that access latencies to last-level cache banks are no longer constant. Non-Uniform Cache Architectures (NUCAs) have ...
Javier Lira, Carlos Molina, Antonio Gonzále...