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INTERSPEECH
2010
14 years 9 months ago
Modeling liaison in French by using decision trees
French is known to be a language with major pronunciation irregularities at word endings with consonants. Particularly, the well-known phonetic phenomenon called Liaison is one of...
Josafá de Jesus Aguiar Pontes, Sadaoki Furu...
128
Voted
IROS
2008
IEEE
108views Robotics» more  IROS 2008»
15 years 9 months ago
Robots at home: Understanding long-term human-robot interaction
— Human-robot interaction (HRI) is now well enough understood to allow us to build useful systems that can function outside of the laboratory. We are studying longterm interactio...
Cory D. Kidd, Cynthia Breazeal
113
Voted
ICCV
2009
IEEE
16 years 7 months ago
Using machine learning to predict where people look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable o...
Tilke Judd, Krista Ehinger, Fr´edo Durand, Antoni...
144
Voted
FDG
2009
ACM
15 years 9 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 27 days ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...