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» Using ubiquitous computing in interactive mobile marketing
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CHI
2010
ACM
14 years 3 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
CHI
2007
ACM
14 years 9 months ago
Pottering: a design-oriented investigation
In this paper we examine a ubiquitous yet overlooked aspect of home-life, pottering. The Oxford English Dictionary defines pottering as "To occupy oneself in an ineffectual o...
Susan Wyche, Alex S. Taylor, Joseph Kaye
MOBILITY
2009
ACM
14 years 3 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
CHI
2004
ACM
14 years 9 months ago
Eye contact sensing glasses for attention-sensitive wearable video blogging
We present ECSGlasses: eye contact sensing glasses that report when people look at their wearer. When eye contact is detected, the glasses stream this information to appliances to...
Connor Dickie, Roel Vertegaal, Jeffrey S. Shell, C...
CHI
2003
ACM
14 years 9 months ago
Finding objects in "strata drawer"
Looking for a document in a stack of papers is a difficult job. If the "strata" of the drawer contents is known, then locating will be much easier. Strata Drawer is a ca...
Itiro Siio, Jim Rowan, Elizabeth D. Mynatt