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IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 2 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
CHI
2006
ACM
14 years 9 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
IUI
2000
ACM
14 years 1 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
HUC
2010
Springer
13 years 9 months ago
Examining micro-payments for participatory sensing data collections
The rapid adoption of mobile devices that are able to capture and transmit a wide variety of sensing modalities (media and location) has enabled a new data collection paradigm - p...
Sasank Reddy, Deborah Estrin, Mark H. Hansen, Mani...
DAC
1996
ACM
14 years 29 days ago
FADIC: Architectural Synthesis applied in IC Design
This paper discusses the design of a chip using architectural synthesis. The chip, FADIC, is applied in Digital Audio Broadcasting (DAB) receivers. It shows that architectural syn...
J. Huisken, F. Welten