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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 1 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
SIGCSE
2010
ACM
182views Education» more  SIGCSE 2010»
14 years 2 months ago
Frances: a tool for understanding code generation
Compiler and programming language implementation courses are integral parts of many computer science curricula. However, the range of topics necessary to teach in such a course ar...
Tyler Sondag, Kian L. Pokorny, Hridesh Rajan
VL
2000
IEEE
130views Visual Languages» more  VL 2000»
14 years 10 days ago
SALSA and ALVIS: A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations
Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in le...
Christopher D. Hundhausen, Sarah A. Douglas
CONIELECOMP
2006
IEEE
14 years 2 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
VIP
2000
13 years 9 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan